小海盗 发表于 2025-6-6 11:36:21

Adaptive Split Screen 1.2.0自适应分屏工具










This package contains fast lightweight solution for split screen It is developed with DOTS in mind, as result it takes advantage of Unity's latest technology stack like SIMD mathematics, Jobs and Burst compiler.

It is recommended for co-op style games. Especially if world is not small and players can be far away from each other.

This is novel solution of split screen based on voronoi diagrams. One can think of it as extension of traditional dynamic split screen for up to 4 players.

Key Behaviours
Fairness - option for each player to have similar screen region area.
Centered - option for each player to be centered in their screen region.
Direction Indicated - each split indicates direction to other player.
Fusible - players screen regions can be merged once they are close enough.

The package is designed to be easily customizable and approchable from artist's to developer's background.

There are 4 layers of API
SplitScreenEffect - the main MonoBehaviour component that applies split screen effect on camera.
Modifier - custom MonoBehaviour components for modifying logic of SplitScreenEffect.
SplitScreen4, SplitScreen3 and SplitScreen2 - structs for generating split screen effect.
VoronoiBuilder, VoronoiDiagram - structs for generating voronoi diagrams from sites.
此软件包包含快速轻量级的分屏解决方案。它基于 DOTS 开发,充分利用了 Unity 最新的技术栈,例如 SIMD 数学、Jobs 和 Burst 编译器。

建议用于合作游戏,尤其是在场景规模较大且玩家距离较远的情况下。

这是一种基于 Voronoi 图的新型分屏解决方案。可以将其视为最多支持 4 名玩家的传统动态分屏的扩展。

关键行为
公平性 - 可为每个玩家提供相似的屏幕区域面积。
居中 - 可为每个玩家在其屏幕区域中居中。
方向指示 - 每个分割区域都指示指向其他玩家的方向。
可融合 - 玩家的屏幕区域在足够接近时可以合并。

此软件包旨在易于定制,并适用于从美术到开发者的不同背景。

API 分为 4 层:
SplitScreenEffect - 用于在摄像头上应用分屏效果的主要 MonoBehaviour 组件。
Modifier - 用于修改 SplitScreenEffect 逻辑的自定义 MonoBehaviour 组件。
SplitScreen4、SplitScreen3 和 SplitScreen2 - 用于生成分屏效果的结构体。
VoronoiBuilder、VoronoiDiagram - 用于从站点生成 Voronoi 图的结构体。


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