小海盗 发表于 4 天前

Debugging Essentials 1.18 调试Debug工具




* Compatible with Unity 2017 to 2022.
* Works with >.Net 2.0, Mono, and IL2CPP.
* Works with Native Rendering, URP and HDRP.
* Supports all platforms (PC, Mac, Linux, Android, IOS, WebGL, etc).
* Can be used in Editor and Build.
* Source code included.

As lead programmer of our game D.R.O.N.E., with only 6 devs, I'm responsible for most core-coding including the network-code which I created from scratch. Our game is an arena shooter/builder multiplayer and we release it step by step through Steam Early Access. We are using our own Peer2Peer network architecture with instant host-migration in conjunction with Steam's free relay networking.

I had a tough time dealing with our community's reported bugs and issues where standard build-in tools weren't enough.


* 兼容 Unity 2017 至 2022 版本。
* 支持 >.Net 2.0、Mono 和 IL2CPP。
* 支持原生渲染、URP 和 HDRP。
* 支持全平台(PC、Mac、Linux、Android、iOS、WebGL 等)。
* 可在编辑器和构建器中使用。
* 包含源代码。

作为我们游戏《D.R.O.N.E.》的首席程序员,在只有 6 名开发人员的情况下,我负责大部分核心代码,包括我从头开始编写的网络代码。我们的游戏是一款竞技场射击/建造多人游戏,我们通过 Steam Early Access 逐步发布。我们使用自主研发的 Peer2Peer 网络架构,并结合 Steam 的免费中继网络实现即时主机迁移。

我曾一度难以处理社区报告的 bug 和问题,因为标准内置工具无法满足需求。


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