角色/动画 Hammer Warrior Mecanim Animation Pack 2.1.1人物战斗动画

角色/动画  角色  Unity 2020 



A complete set of 38 polished and professional Hammer Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible character controller script, ready to drop into your game.

Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.

Includes
38 High quality animations, with more added upon request.
Full Mecanim Humanoid Skeleton with full 5 finger hand support.
Clean concise Animator Controller ready to hook into your code.
Fully featured Character controller with physics and Xbox360 gamepad support.
Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches in case you want programmatic motion control.
Added IK_Hands script to help placement of hands on sword when re-targeting animations.
Part of the series of other Warrior and Fighter Packs available.


一套完整的38个经过精心打磨的专业Hammer Warrior动画,以Mecanim人形模型的形式呈现,并包含兼容Xbox360手柄的角色控制器脚本,可直接添加到您的游戏中。

角色采用Mecanim的人形模型配置,您可以轻松切换自己的角色,并且支持完整的五指手型,以适应高细节模型。提供的动画控制器简洁明了,您也可以将动画直接插入到您现有的设置中。角色使用Root Motion进行精确的运动追踪和防滑效果,并经过高度调整的混合效果以实现完美的过渡。

包含
38个高质量动画,可根据需求添加更多动画。
完整的Mecanim人形骨架,支持完整的五指手型。
简洁明了的动画控制器,可直接连接到您的代码中。
功能齐全的角色控制器,具有物理特性并支持Xbox360手柄。
所有平移动画的静态_S版本,适用于终极格斗引擎和其他类似的实现方法,方便您进行程序化运动控制。
新增IK_Hands脚本,用于在重新定位动画时帮助将手部放置在剑上。
其他战士和斗士包系列的一部分。


作者 小海盗 发表于 4 小时前
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