编辑器/功能拓展
角色
Unity 2018
Setup your humanoid ragdoll instantly! Setup animals/creatures ragdolls quickly with ease! Blend ragdolled limbs with animated model! Enable ragdoll and controll muscle power towards animated pose!
Setup your humanoid ragdoll instantly!
Blend ragdolled limbs with animated model!
Enable ragdoll and controll muscle power towards animator pose!
Before Buy: To implement plugin fully with your character movement, you will need to use a bit of code, but nothing complex - mostly calling just single lines of code, example scripts can really help you with that.
If you want to have physical legs when character is moving, ragdoll animator is not supporting it too precisely yet (in full free fall ragdoll mode everything works as intended)
Ragdoll Animator offsers effective and clear solution for handling ragdoll physics on the limbs of your model including animating it when being ragdolled. (works on generic and legacy animation skeleton too)
Quickly prepare bones to generate colliders, rigidbodies and joints on.
Controll scale/rigidbody mass of all colliders with basic sliders.
Tweak colliders position/scale with additional scene gizmos - without need to finding bones in the hierarchy.
You can animate ragdoll in sync with keyframe animation and provide collision detection for arms, head and spine. You can smoothly enable free-fall ragdoll mode with possibility to add some natural motion to ragdoll with muscle power moving bones towards keyframe animator pose with defined power.
Version 1.2.0 introduces possibility to setup ragdoll on any type of model.
Setup Ragdoll Animator on the humanoids/animals/spiders/plants etc.
Limitations:
- It will not work as intended if you want to apply full body ragdoll with ragdolled legs (low motion precision in comparison to animated model - handling legs physics is just very difficult and it's better to disable ragdoll on them when model is walking)
Package works on all SRPs! It's not shader related package.
(You just need to covert standard Demo materials for demo examples)
立即设置您的人形布娃娃!轻松快速地设置动物/生物布娃娃!将布娃娃肢体与动画模型融合!启用布娃娃功能并控制肌肉力量以适应动画姿势!
立即设置您的人形布娃娃!
将布娃娃肢体与动画模型融合!
启用布娃娃功能并控制肌肉力量以适应动画姿势!
购买前:要完全实现角色运动的插件,您需要使用一些代码,但并不复杂——通常只需调用几行代码,示例脚本可以为您提供帮助。
如果您想在角色移动时拥有实体腿部,布娃娃动画器目前还无法提供精确的支持(在完全自由落体布娃娃模式下,一切正常)。
布娃娃动画器提供了有效且清晰的解决方案,用于处理模型肢体上的布娃娃物理效果,包括在布娃娃运动时为其添加动画效果。 (也适用于通用和旧版动画骨架)
快速准备骨骼以生成碰撞器、刚体和关节。
使用基本滑块控制所有碰撞器的比例/刚体质量。
使用额外的场景控件调整碰撞器的位置/比例 - 无需在层级结构中查找骨骼。
您可以同步关键帧动画来制作布娃娃动画,并为手臂、头部和脊柱提供碰撞检测。您可以流畅地启用自由落体布娃娃模式,并可以通过肌肉力量为布娃娃添加一些自然动作,以特定的力量将骨骼向关键帧动画师姿势移动。
1.2.0 版本引入了在任何类型的模型上设置布娃娃的可能性。
在人形/动物/蜘蛛/植物等模型上设置布娃娃动画器。
限制:
- 如果您想应用带有布娃娃腿的全身布娃娃动画,它将无法正常工作(与动画模型相比,运动精度较低 - 处理腿部物理非常困难,最好在模型行走时禁用布娃娃动画)。
此包适用于所有 SRP!它与着色器无关。
(您只需将标准演示材质转换为演示示例即可)。
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