3D
卡通 场景
Unity 2019
Description:
PBR Rocks is a rocks package that you can use for desktop and also for mobile.
The package contains additional shader options, that allow you to customize the look of the rocks and to create unique rocks.
There are 3 variants of rocks. With moss, sand and snow. Each rock uses the same basic texture for all 3 variants. The difference is that they are blended with different textures and have different properties on materials, depending on the environment.
Features:
• NEW! Added HDRP and URP Templates version 14.0.4 for Unity 2022.2.0 or newer.
• Using the AG Global system you can control the snow/sand/moss amount both locally for each material and also globally on the whole scene.
• Amplify Shader Functions included.
• High and mobile version.
• Only one atlas for the base texture on the mobile version.
• Support SM2 on lower versions of the shaders (except DirectX9).
• All shaders support GPU instancing.
• High-resolution textures (4k).
• Albedo/NM/AO/Smoothness/Mask and Height maps for all the ground textures.
• High and low versions for shaders (PBR/Blinn-Phong).
• LODs for all rock meshes.
Compatibility:
• Winter Environment - Nature Pack - Uses common shaders and scripts.
• The Vegetation Engine - Conversion Presets.
• Amplify Shader Editor - Full shader editing support.
• Vegetation Studio - Instanced Indirect support (Standard/URP/HDRP).
• Vegetation Studio Pro - Instanced Indirect support (Standard/URP/HDRP).
• Nature Renderer - Procedural Instancing support (Standard/URP/HDRP).
RP Compatibility:
• Standard Render Pipeline 2019.4+
• HD Render Pipeline (HDRP) 7.2.1+
• Universal Render Pipeline (URP) 7.2.1+
Content:
• HDRP and URP templates.
• 3 Demo scenes for Unity Standard.
• 3 Demo scenes for the HDRP Template.
• 3 Demo scenes for the URP Template.
• 24 Unique rock meshes for high version.
• 24 Unique rock meshes for mobile version.
• 72 Rock Prefabs for high version (Moss/Sand/Snow).
• 72 Rock Prefabs for mobile version (Moss/Sand/Snow).
• 11 Nature Prefabs (Grass/Plants/Roots).
• 3 Particle Prefabs (Dust/Snow/Snow Storm).
• 9 Ground Textures (4K/4x4m).
• 3 Post-Processing Profiles (Standard/URP/HDRP).
• 2 Detail Textures (2K).
• 6 Detail Meshes for high and mobile versions.
• 3 Unity procedural skybox presets.
• 2 Rock Shaders for Mobile (Lambert/Blinn-Phong).
• Versions of shaders compatible with instanced indirect by Vegetation Studio
• Versions of shaders compatible with procedural instancing by Nature Renderer
We have in plan to launch more Nature Pack assets in the future. We created the "Nature Pack - Common" folder to keep all common files in one place. This allows you to reuse scripts, shaders, and functions in all packages from the Nature Pack.
Content Nature Pack - Common folder:
• 2 prefabs for the AG Global system.
• 6 versions of shaders with top layer for Snow/Sand and Moss (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 6 versions of shaders without top layer (Tree Bark/Tree Leaf/Tree Cross/Grass/Props/Detail Props).
• 5 Scripts for global settings.
• 8 Shader functions.
• 3 Noise Textures that can be used for Global Tint Color.
Important:
You must keep one of the AG Global Settings or AG Global Snow (Limited) prefabs in each scene. When you create a new scene, make sure that you have an AG Global prefab in your scene.
Use only one AG Global prefab in your scene. Multiple AG Global prefabs are not supported.
You can find more about the AG Global system in the online documentation and also in this video.
For the HDRP template you can find the import steps here
For the URP template you can find the import steps here
To get the same camera effects presented in our screenshots/trailer, you will need to import Post Processing Stack and set Color Space on Linear.
To enable the full support for instanced indirect by Vegetation Studio or procedural instancing by Nature Renderer please follow the documentation steps from Third-Party Support.
说明:
PBR Rocks是一个岩石包,您可以将其用于台式机和移动设备。
该包包含其他着色器选项,允许您自定义岩石的外观并创建独特的岩石。
岩石有三种变体。有苔藓、沙子和雪。每种岩石对所有3种变体都使用相同的基本纹理。不同之处在于,它们混合了不同的纹理,并且根据环境的不同,对材料具有不同的属性。
特征:
•新!为Unity 2022.2.0或更高版本添加了HDRP和URP模板版本14.0.4。
•使用AG Global系统,您可以在局部控制每种材料的雪/沙/苔藓量,也可以在整个场景中全局控制。
•包括放大着色器功能。
•高级版和移动版。
•移动版本上只有一个基础纹理图集。
•在较低版本的着色器上支持SM2(DirectX9除外)。
•所有着色器都支持GPU实例化。
•高分辨率纹理(4k)。
•所有地面纹理的反照率/NM/AO/平滑度/蒙版和高度贴图。
•着色器的高版本和低版本(PBR/Blinn Phong)。
•所有岩石网格的LOD。
兼容性:
•冬季环境-自然包-使用常见的着色器和脚本。
•植被引擎-转换预设。
•Amplify着色器编辑器-完全支持着色器编辑。
•植被工作室-实例间接支撑(标准/URP/HDRP)。
•植被工作室实例间接支持(标准/URP/HDRP)。
•自然渲染器-程序实例化支持(标准/URP/HDRP)。
RP兼容性:
•标准渲染管道2019.4+
•高清渲染管道(HDRP)7.2.1+
•通用渲染管道(URP)7.2.1+
内容:
•HDRP和URP模板。
•Unity标准的3个演示场景。
•HDRP模板的3个演示场景。
•URP模板的3个演示场景。
•24个独特的高版本岩石网。
•24个独特的移动版岩石网。
•72块高版本岩石预制件(苔藓/沙子/雪)。
•72块移动版岩石预制件(苔藓/沙子/雪)。
•11个自然预制件(草/植物/根)。
•3个颗粒预制件(灰尘/雪/暴风雪)。
•9种地面纹理(4K/4x4m)。
•3个后处理配置文件(标准/URP/HDRP)。
•2个细节纹理(2K)。
•6个细节网格,适用于高版本和移动版本。
•3个Unity程序天空盒预设。
•2个移动式岩石遮阳板(Lambert/Blinn Phong)。
•与Vegetation Studio间接实例化兼容的着色器版本
•与自然渲染器的程序实例化兼容的着色器版本
我们计划在未来推出更多的Nature Pack资产。我们创建了“Nature Pack-Common”文件夹,将所有常见文件保存在一个地方。这允许您在Nature Pack的所有包中重用脚本、着色器和函数。
内容自然包-通用文件夹:
•AG Global系统的2个预制件。
•6个版本的着色器,顶层用于雪/沙和苔藓(树皮/树叶/树十字架/草/道具/细节道具)。
•6个版本的着色器,没有顶层(树皮/树叶/树十字架/草/道具/细节道具)。
•5个全局设置脚本。
•8个着色器功能。
•3个可用于全局着色的噪波纹理。
重要提示:
您必须在每个场景中保留一个AG全局设置或AG全局雪(有限)预制件。创建新场景时,请确保场景中有AG Global预制件。
在场景中只使用一个AG全局预制件。不支持多个AG Global预制件。
您可以在在线文档和本视频中找到有关AG Global系统的更多信息。
对于HDRP模板,您可以在此处找到导入步骤
对于URP模板,您可以在此处找到导入步骤
要获得与我们的屏幕截图/预告片中相同的相机效果,您需要导入后处理堆栈并将颜色空间设置为线性。
要启用对Vegetation Studio间接实例化或Nature渲染器程序实例化的完全支持,请按照第三方支持的文档步骤进行操作。
|
|