编辑器/功能拓展 SensorToolkit 2 2.4.1

编辑器/功能拓展    Unity 2018 



SensorToolkit is a powerful abstraction over the built-in Unity functions like Raycasts, Overlaps and Trigger Colliders. You can add standalone sensor components to your game objects and configure them as needed. The sensors can be queried to determine what they detect and provide additional information, such as the visibility or shape of the target.

Features:
• Works in both 2D and 3D.
• Many sensor types available: Raycasting, Overlaps, Steering, Line of Sight and more.
• Lightweight and modular. Sensors are independent components that feel native to Unity.
• Easy to integrate with your project: simply add a sensor component and configure it.
• Flexible and unopinionated, allowing you to design your game as desired.
• Many filtering options and querying functions for precise detection.
• Capable of detecting individual colliders or rigid bodies made up of multiple colliders.
• Advanced line-of-sight implementation can calculate partial visibility.
• Performance is a key focus, with many options available to control performance.
• Test sensors in the editor and confirm their configurations before running the game.
• Upgraded steering behaviour based on 'Context-Based Steering' method.
• All source code is included.
• Zero garbage generated.


SensorToolkit 是对 Unity 内置函数(例如光线投射、重叠和触发碰撞器)的强大抽象。您可以为游戏对象添加独立的传感器组件,并根据需要进行配置。您可以查询传感器以确定其检测内容,并提供其他信息,例如目标的可见性或形状。

特性:
• 支持 2D 和 3D 模式。
• 提供多种传感器类型:光线投射、重叠、转向、视线等等。
• 轻量级且模块化。传感器是 Unity 原生支持的独立组件。
• 易于与您的项目集成:只需添加传感器组件并进行配置即可。
• 灵活且不受限制,让您可以根据需要设计游戏。
• 提供多种过滤选项和查询函数,以实现精确检测。
• 能够检测单个碰撞器或由多个碰撞器组成的刚体。
• 先进的视线实现,可以计算部分可见性。
• 性能是游戏的重点,提供多种选项来控制性能。
• 在编辑器中测试传感器,并在运行游戏前确认其配置。
• 基于“基于情境的转向”方法升级了转向行为。
• 包含所有源代码。
• 零垃圾生成。



作者 小海盗 发表于 6 小时前
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