纹理/着色
道具
Unity 5
This is a collection of cross-section shaders, scripts, prefabs and example scenes. Contains the cross-section substitutes for the Unity Standard shaders and other built-in shaders in Unity.
The cross section tool can work on planes and primitives like boxes, cylinders, ellipsoids, prisms, tetras, cones and cuboids.
The meshes inside subjected objects should be closed and not intersecting.
- Quick 4-step setup for single plane section
- Ready for VR / AR, (tested on OculusQuest and Go)
- Support for post processing effects, including Post-Processing Stack v2
- Selective outline post processing effect
- Support for Standard (Built in), URP (since 2019.2.16.) and HDRP (since 2020.1.0.) render pipelines
- Support for new Unity InputSystem
这是一系列横截面着色器、脚本、预制件和示例场景的集合。其中包含 Unity 标准着色器和其他 Unity 内置着色器的横截面替代品。
横截面工具可用于平面和基元,例如长方体、圆柱体、椭圆体、棱柱体、四面体、圆锥体和长方体。
对象内部的网格应闭合且不相交。
- 快速四步设置单平面横截面
- 支持 VR/AR(已在 Oculus Quest 和 Go 上测试)
- 支持后期处理效果,包括后期处理堆栈 v2
- 选择性轮廓后期处理效果
- 支持标准(内置)、URP(自 2019.2.16 起)和 HDRP(自 2020.1.0 起)渲染管线
- 支持新的 Unity 输入系统
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