纹理/着色 SC Post Effects Pack 2.3.4镜头后处理滤镜特效

纹理/着色  场景 道具  Unity 2020 








Included effects:
• Edge detection Highlight the edges of objects or colors
• Fog Distance and height fog with 2D density noise. As well as single, gradient and skybox color modes.
• Sunshafts Radiate sun rays from a directional light and skybox
• Caustics Projects an animated caustics texture over the scene, within a certain height range
• Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.
• Cloud Shadows Projects a texture over the world (cloud example texture included)
• Tilt Shift Horizontal or Radial depth of field effect
• Ripples Make the image appear to wave
• Lens Flares Draw procedural lens flares on bright spots
• Colorize Remaps the screen's color to a gradient texture (eg. night or thermal vision)
• Refraction Create cracked glass, scratches, frost etc.
• Kuwuhara Transforms the image into a real-time oil-painting
• Sketch Creates a hatching effect based on luminance
• Ambient Occlusion 2D Adds self shadowing based on luminance
• Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks
• Blur Gaussian and Box blurring methods
• Speed Lines Anime/cartoon speed effect
• Color Split Simulates the derefraction of color channels
• Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)
• Pixelize A retro resolution effect, creates pseudo pixelart
• Dithering Creates a checker-pattern Lo-Fi shading effect
• Posterize Limits the screen to old school 1-16bit color depth
• Sharpen Makes the image appear crisper (useful when using TAA)
• Double Vision Crosseyed vision, either full-screen or limited to the edges
• Hue Shift 3D Simulates psychedelic color breathing
• Overlay Fix an image to the screen, includes blending options
• Kaleidoscope Splits the screen up into mirrored "pie" pieces
• Transition Steps through a gradient to transition to a black screen (eg. GBA Pokemen)
• Black Bars Creates a vertical/horizontal letter-boxing effect
• Scanlines Draw horizontal lines over the screen
• Tube Distortion Bend the image like a CRT screen
• Danger Warn for damage or grow ice over the screen.
• Gradient Draws a gradient over the screen
• Mosaic Circular, hexagonal and triangle patterns

Demo content includes sample textures for all effects.
Example profiles (Built-in RP):
• Comic book
• Night vision
• Painterly
• Psychedelic
• Retro
• Underwater


包括影响:
•边缘检测突出显示物体或颜色的边缘
•雾距离和高度雾与2D密度噪声。以及单一,渐变和天空盒颜色模式。
•太阳轴从定向灯和天空盒辐射太阳光线
•焦散在场景上投影一个动画焦散纹理,在一定的高度范围内
•颜色分级LUT使用任何第三方LUT条,可选择在距离上褪色两个LUT。
•云阴影在世界上投射纹理(包括云示例纹理)
•倾斜移位水平或径向景深效果
•涟漪使图像看起来像波浪
•镜头光斑在亮点上绘制程序镜头光斑
•Colorize将屏幕的颜色重新映射为渐变纹理(例如。夜视或热视)
折射造成玻璃破裂、划痕、霜冻等。
•Kuwuhara将图像转换为实时油画
•Sketch根据亮度创建一个孵化效果
•环境遮挡2D添加基于亮度的自阴影
•轻条纹jj -艾布拉姆斯风格的镜头耀斑。延伸开花与浅色条纹
•模糊高斯和盒模糊方法
•速度线动漫/卡通速度效果
•颜色分割模拟颜色通道的分离
•径向模糊将图像模糊到屏幕边缘(又名bethesda风格的疼痛效果)
一个复古的分辨率效果,创建伪像素
•抖动创建一个方格图案低保真阴影效果
•Posterize将屏幕限制为老式的1-16位颜色深度
•锐化使图像看起来更清晰(使用TAA时很有用)
•双视斜视,全屏或仅限于边缘
•Hue Shift 3D模拟迷幻色彩呼吸
•覆盖固定图像到屏幕,包括混合选项
•万花筒将屏幕分割成镜像的“馅饼”块
•过渡步骤通过渐变过渡到黑屏(例如;GBA Pokemen)
•黑色条创建一个垂直/水平字母框效果
•扫描线在屏幕上绘制水平线
•管畸变像CRT屏幕一样弯曲图像
危险警告损坏或在屏幕上结冰。
•渐变在屏幕上绘制渐变
•马赛克圆形,六角形和三角形图案

演示内容包括所有效果的样本纹理。
示例配置文件(内置RP):
•漫画书
•夜视
•绘画
•迷幻
•复古
•在水下





作者 小海盗 发表于 昨天 16:39
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