纹理/着色 GrassFlow DX11 Grass Shader 1.82 创建草地工具

纹理/着色  卡通 场景 植物  Unity 2018 



Features:
~Simple but strong editing tools to let you create grass the way you want and paint color and grass parameters for perfect artistic control right from the editor just like the Unity terrain tools. Even supports undo/redo!
~Supports grass texture atlas and you can paint density of individual textures to lay out your grass as you please.
~Can be attached to meshes or Unity terrain with terrain layer/splat map support.
~Grass properties can be easily changed at runtime to allow for interactivity, ex: players can flatten grass by any means. Also includes a system of creating ripple effects for gently (or no so gently) pushing the grass around.
~Automatically normalize mesh density to avoid remeshing.
~Grass can have multiple segments and bend in the wind and by being pushed.
~URP version of the shader included.
~Deferred version of the shader included.
~Cast and receive shadows, supporting semi transparent textures.
~Baked 3D noise allows for dynamic and evolving wind effects.
~Bake an optimized version of your mesh with triangles only where you want grass.
~Dynamic LOD system that decreases grass in the distance while scaling it to fill in the gaps a bit and smoothly fading in-between the LOD steps.
~Use of asynchronous multithreading in key areas to speed up loading and rendering.
~Supports multiple Unity lights.
~Versatile, can be used as a more traditional billboard renderer with enhanced features or used in any way you see fit.
~Custom inspectors that makes it easy to edit all the settings you need and has descriptive tooltips for every option.
~Example scenes are provided that show how to set up and interface with GrassFlow. Even comes with a cute little hand painted house model, bonus!
~Source code available if you fancy.

功能:
~简单但强大的编辑工具,让您可以随心所欲地创建草地,并绘制颜色和草地参数,从而实现完美的艺术控制,就像 Unity 地形工具一样。甚至支持撤消/重做!
~支持草地纹理图集,您可以绘制单个纹理的密度,随心所欲地布置草地。
~可以附加到网格或 Unity 地形上,并支持地形图层/splat 贴图。
~可以在运行时轻松更改草地属性,以实现交互,例如:玩家可以用任何方式压扁草地。此外,还包含一个创建涟漪效果的系统,用于轻轻(或稍微)推动草地。
~自动标准化网格密度,避免重新网格化。
~草地可以分为多个部分,并在风吹和被推时弯曲。
~包含 URP 版本的着色器。
~包含延迟渲染版本的着色器。
~投射和接收阴影,支持半透明纹理。
~烘焙的 3D 噪声可实现动态和不断变化的风力效果。
~烘焙优化版本的网格,仅在需要草地的位置使用三角形。
~动态 LOD 系统可减少远处草地的密度,同时缩放草地以填充空隙,并在 LOD 步骤之间平滑淡入淡出。
~在关键区域使用异步多线程,以加快加载和渲染速度。
~支持多个 Unity 光源。
~功能多样,可用作功能增强的传统广告牌渲染器,或以任何您认为合适的方式使用。
~自定义检查器,可轻松编辑所有所需设置,并为每个选项提供描述性工具提示。
~提供示例场景,展示如何设置和使用 GrassFlow。甚至还附带一个可爱的手绘小房子模型,惊喜!
~如果您喜欢,还可以获取源代码。



作者 小海盗 发表于 昨天 16:54
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