编辑器/功能拓展 Field Of View 1.1

编辑器/功能拓展    Unity 5 



Field of View is a component that helps to implement visualization of the area visible by the character. With its help, it is possible to implement game mechanics nicely represented by stealth-oriented real-time tactics games.

Field of View component has the following features:
● works nicely in 3D mode;
● can be individually/in bulk configured for any number of characters;
● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;
● supports three modes of rotation:
1. ‘calm’ patrol, if no targets have appeared in the Field of View;
2. ‘peer’ on a target, whenever it is inside the Field of View area;
3. ‘cool-down’ after the target has just been gone out of Field of View area;
● supports flexible customisation of rotation patterns;
● supports different timings for target detection and cool-down periods;
● has a very flexible configuration of interaction with the game environment: transparency of every layer can be configured separately;
● allows to style visible Field of View area with colors or textures;
● has editor extension that simplifies the configuration and makes the area visible in both: play and edit modes, thus simplifies the process of level design;



Field of View 是一个有助于实现角色可见区域可视化的组件。 在它的帮助下,可以实现以潜行为导向的实时战术游戏所代表的游戏机制。

视场组件具有以下特点:
● 在3D模式下工作良好;
● 可单独/批量配置任意数量的字符;
●不是静态的,它模拟真实人物的行为,可以环顾四周、寻找某人等;
● 支持三种旋转模式:
1. 如果视野中没有出现目标,则“冷静”巡逻;
2. 每当目标位于视场区域内时,就“对等”目标;
3. 目标刚离开视野区域后的“冷却”;
● 支持灵活定制旋转模式;
● 支持不同的目标检测时机和冷却时间;
● 与游戏环境的交互配置非常灵活:每一层的透明度都可以单独配置;
● 允许使用颜色或纹理设置可见视野区域的样式;
● 具有编辑器扩展,可简化配置并使该区域在播放和编辑模式下均可见,从而简化关卡设计过程;



作者 小海盗 发表于 2024-3-13 15:53:42
您需要登录后才可以回帖 登录 | 立即注册
热门作品推荐
glow
3D绘画工具 The Foundry Mari 7.0v1 Win/XF
glow
摄像机反求跟踪软件 Mocha Pro 2023 v10.0.
glow
Arnold Light Suite for C4D v2.0照明
glow
Arnold Shader Suite for C4D v3 木材金属
glow
僵尸腐烂皮肤伤疤痕雕刻笔刷丧尸皮肤腐败Zo
glow
40片嘴唇alpha笔刷zbrush嘴巴皮肤褶皱细节4
glow
15个生物皮肤外壳凹凸甲虫昆虫龙鳞怪兽笔刷
glow
zbrush恐龙鳞片蜥蜴皮肤笔刷VDM笔刷VDM and
glow
恐龙蜥蜴鳄鱼鳞片笔刷爬行生物皮肤雕刻25 P
glow
20个zbrush恐龙鳄鱼爬行动物皮肤鳞片笔刷20