角色/动画 Shooter Rifle Animations 适配UE5.0步枪全身战术动画

角色/动画  角色  UE5.0 












This pack consists of handcrafted tactical animations for the full-body mannequin from UE4 holding a rifle. Can be used for external view and for view from a camera attached to the head (true 1st person view). Arms and head were animated so that the gun moves nicely in the head camera's view at all times.

Includes BlendSpaces for blending movement in all directions and to seamlessly transition between idle, walking, jogging and running.

Includes AimOffsets1D for aiming up and down.
Includes an Anim Blueprint with IK nodes for the hands to keep them correctly attached to the gun. It uses two virtual bones as IK targets for the hands.

If using a camera attached to the head, it's recommended to set the Near Clip Plane in Project Settings to a relatively low value (for example 3) in Edit -> Project Settings -> Engine - General Settings


此包包含 UE4 中手持步枪的全身人体模型的手工制作战术动画。可用于外部视图和连接到头部的相机视图(真正的第一人称视图)。手臂和头部都经过动画处理,因此枪在头部相机的视图中始终可以很好地移动。

包括 BlendSpaces,用于混合所有方向的运动,并在静止、行走、慢跑和跑步之间无缝过渡。

包括 AimOffsets1D,用于上下瞄准。

包括一个带有 IK 节点的动画蓝图,用于将手部正确连接到枪上。它使用两个虚拟骨骼作为手部的 IK 目标。

如果使用连接到头部的相机,建议在编辑 -> 项目设置 -> 引擎 - 常规设置中将项目设置中的近剪辑平面设置为相对较低的值(例如 3)





作者 小海盗 发表于 2025-2-25 15:58:38
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