代码插件 AI Spline-Based Movement System 1.1.3 适配UE5.0 - 4.27 AI样条运动系统

  道具  UE4.27 UE5.0 



What is this plugin used for?
This is an advanced, optimized, and easy to setup component-based system that will let you to achieve more AAA quality aspects of your games. Makes AI moving on navmeshes a lot more smooth and natural without forcing any rotation/movement limitations to your Character (or Pawn) and with no compromises on the performance side (at least on modern mid-end desktop CPUs). C++ well commented code only and almost all is virtual and fairly flexible for inheritance and your further code modifications.

How to use it?
Add plugin's actor component to your Pawn/Character
Add just two nodes/behavior tasks from it to your logic
Tune it's params (which all has description) as you want
That's all
Features:
Easy to setup, no coding skills required
Contains 1 actor component, 2 blueprint nodes, 1 behavior tree task
Compatible both with Characters and Pawns
Compatible both with RVO Avoidance and Crowd Manager, but not at perfect level in some cases
Very well optimized - no performance drops at least on modern $100 CPUs (tested with 100+ actors)
Has fully commented code - hundreds of lines of comments
Code is fairly flexible for inheritance and your further code modifications
技术细节
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No (Not Required)
Supported Development Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Supported Target Build Platforms: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
Documentation: Source code comments + Tutorial (PDF)
Example Projects (Plugin Required): UE4.25; UE4.26; UE4.27; UE5.0; UE5.1; UE5.2
Demo project: Packaged
Changelog:
Version 1.1: added Asynchronous Blueprint Node


此插件有何用途?
这是一个先进、优化且易于设置的基于组件的系统,可让您实现游戏中更多 AAA 级品质。使 AI 在导航网格上的移动更加流畅自然,不会对角色(或 Pawn)施加任何旋转/移动限制,也不会在性能方面做出任何妥协(至少在现代中端台式机 CPU 上)。仅使用注释良好的 C++ 代码,几乎所有代码都是虚拟的,并且对于继承和进一步的代码修改相当灵活。

如何使用它?
将插件的 Actor 组件添加到您的 Pawn/Character
只需从其中添加两个节点/行为任务到您的逻辑中
根据需要调整它的参数(所有参数都有描述)
就这些
特点:
易于设置,无需编码技能
包含 1 个 Actor 组件、2 个蓝图节点、1 个行为树任务
兼容角色和 Pawn
兼容 RVO 避免和 Crowd Manager,但在某些情况下并非完美
优化得非常好 - 至少在现代 100 美元 CPU 上没有性能下降(使用 100 多个 Actor 进行测试)
具有完整注释的代码 - 数百行注释
代码对于继承和进一步的代码修改相当灵活
技术细节
蓝图数量:0
C++ 类数量:4
网络复制:否(非必需)
支持的开发平台: Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
支持的目标构建平台:Win64/Win32/Linux/MacOS/PS4/XboxOne/IOS/Android
文档:源代码注释 + 教程 (PDF)
示例项目(需要插件):UE4.25;UE4.26;UE4.27;UE5.0;UE5.1;UE5.2
演示项目:已打包
更新日志:
版本 1.1:添加了异步蓝图节点


作者 小海盗 发表于 2025-3-28 12:14:15
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