编辑器/功能拓展
道具
This extension requires one license per seat
Dynamic Decals is the decal solution built from the ground up to be fast, easy to use and flexible. Perfect for bullet holes, blood effects, projected UI elements and just about anything else you can think of!
New Version 2.0 Features
- GPU instancing with per-instance properties and atlassing.
- Animated projections.
- Additive & Multiplicative projections.
- Masking via Unity layers.
Key Features
- Print and manipulate decals at run-time.
- Project decals onto skinned meshes.
- Overlap and order decals.
- Clean, simple editor integration.
- Run-time Printers & Positioners.
- Omni-directional Projections.
- Mobile & VR support (Including SPSR).
- Support for Deferred & Forward rendering paths & all shader models.
- Full source code included.
- Zero setup required.
No more fiddling with quads to avoid z-fighting, or re-projecting / recalculating decal meshes every time you want to move a decal. Just drop a projection renderer onto an empty gameObject and setup your projection. You can save it as a prefab and spawn it like any other gameObject, as well as move, rotate and scale it at run-time without issue. It's that easy.
此扩展需要每个座位一个许可证
需要Unity 5.6.3或更高版本。
Dynamic Decals是从头开始构建的贴花解决方案,快速、易于使用且灵活。非常适合弹孔、血腥效果、投影UI元素以及你能想到的任何其他东西!
新版本2.0功能
-具有每个实例属性和映射的GPU实例化。
-动画投影。
-加法和乘法投影。
-通过Unity图层进行遮罩。
主要特点
-在运行时打印和操作贴花。
-将贴花投影到蒙皮网格上。
-重叠并订购贴花。
-干净、简单的编辑器集成。
-运行时打印机和定位器。
-全向投影。
-移动和VR支持(包括SPSR)。
-支持延迟和正向渲染路径以及所有着色器模型。
-包含完整的源代码。
-需要零设置。
不再需要摆弄四边形来避免z轴战斗,也不再需要每次移动贴花时都重新投影/重新计算贴花网格。只需将投影渲染器放到空的gameObject上并设置投影。您可以将其另存为预制件,并像任何其他gameObject一样生成它,也可以在运行时移动、旋转和缩放它而不会出现问题。就这么简单。
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