编辑器/功能拓展
写实 场景
Unity 2017
The Global Texturing module for MicroSplat adds several new features to the MicroSplat framework.
Features Added:
- GeoMap, useful for creating striations across a landscape, like those found in the grand canyon.
- Global Tint, allows you to apply a global tint map to your entire terrain, with several blend modes to chose from.
- Global Normal, allows you to apply a global normal map to your entire terrain.
Per Texture strength controls are available for all features, allowing you to control how much of each effect to use on each texture. Effects unused are optimized out of the shader to have no cost.
MicroSplat 的全局纹理模块为 MicroSplat 框架添加了多项新功能。
新增功能:
- 几何地图 (GeoMap),可用于创建类似大峡谷中条纹的地貌。
- 全局色调 (Global Tint),允许您将全局色调贴图应用于整个地形,并提供多种混合模式供您选择。
- 全局法线 (Global Normal),允许您将全局法线贴图应用于整个地形。
所有功能均提供每纹理强度控制,让您可以控制每个纹理上每种效果的强度。未使用的效果已在着色器之外进行优化,因此不会产生任何性能开销。
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