纹理/着色
卡通 道具
Unity 2021
Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. Easy to use and self-documented
The successor to the original Stylized Water Shader asset, widely adopted since 2016. Now re-imagined from the ground up for the Universal Render Pipeline.
Rather than being PBR-based, a custom lighting model offers direct control over color and light/environment reflections. All while retaining support for dynamic lighting and all of Unity's lighting features.
Shading features:
• Deep, shallow and horizon color controls
• Intersection foam effect with other objects, based on scene-depth or vertex colors
• Unlit/simple and advanced shading modes
• Adjustable surface foam
• GPU-driven, layered wave animations
• Animated caustics in shallow water
• Translucency rendering from all light types
• Flat shading mode (low poly look)
• Planar reflections (excluding VR)
• Separate control over environment- and sun reflections
• Sparkles based on normal map
• Refraction, distorts objects behind the water surface
• UV- or world-projected tiling (seamless water)
• Vertex color support to control foam, fog and wave height
• Transparency mask to hide the water inside objects such as boats
• River mode for spline meshes (created using other tools)
• Distance normals (tiling reduction)
Technical features:
• Clean material UI with tooltips and notifcations
• Simple and Advanced shading modes
• Tessellation support, dynamically subdivides triangles (adaptive & distance-based)
• C# API to read the wave height/normal. Integration for Dynamic Water Physics 2
• Water Grid component, creates water tiles which can follow a specific transform
• Utility to create subdivided plane/circle mesh assets
Includes:
• Tropical beach demo scene
• Several pre-configured water materials
• Unique foam and normal map textures
• Set of particle effects, designed for gameplay and environment enhancement (flipbooks with normal maps)
高度可定制,可通过各种参数满足您的艺术方向。此资源包专注于提供艺术创作自由,而非提供逼真的水体模拟。易于使用且文档齐全。
此资源包继承了自 2016 年以来广泛采用的原版风格化水体着色器资源。现已针对通用渲染管线进行了彻底的重新构想。
自定义光照模型并非基于 PBR,而是可以直接控制颜色和光照/环境反射。同时,它保留了对动态光照和所有 Unity 光照功能的支持。
着色功能:
• 深、浅和地平线颜色控制
• 基于场景深度或顶点颜色,与其他物体相交的泡沫效果
• 无光照/简单和高级着色模式
• 可调节表面泡沫
• GPU 驱动的分层波浪动画
• 浅水中的动画焦散
• 所有光源类型的半透明渲染
• 平面着色模式(低多边形外观)
• 平面反射(不包括 VR)
• 分别控制环境和太阳反射
• 基于法线贴图的闪光
• 折射,扭曲水面后的物体
• UV 或世界投影平铺(无缝水面)
• 支持顶点颜色,用于控制泡沫、雾和波浪高度
• 透明蒙版,用于隐藏船只等物体内部的水
• 样条线网格的河流模式(使用其他工具创建)
• 距离法线(减少平铺)
技术特点:
• 简洁的材质 UI,带有工具提示和通知
• 简单和高级着色模式
• 支持曲面细分,动态细分三角形(自适应和基于距离)
• C# API 用于读取波浪高度/法线。集成动态水体物理 2
• 水体网格组件,创建可遵循特定变换的水体图块
• 用于创建细分平面/圆形网格资源的工具
包含:
• 热带海滩演示场景
• 多种预配置水体材质
• 独特的泡沫和法线贴图纹理
• 一组粒子效果,专为增强游戏体验和环境效果而设计(带有法线贴图的翻书)
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