编辑器/功能拓展 Dynamic Mesh Cutter 1.2.3动态网格切割器

编辑器/功能拓展  LowPoly 角色  Unity 2020 



Dynamic Mesh Cutter is a high performance runtime mesh cutting algorithm, splitting meshes by plane intersection into multiple disjoint meshes.

Highlights:
- Using multithreading to asynchronously cut meshes without blocking the main thread.
- Separating meshes into multiple disjoint meshes , not just a "left" and "right" side.
- Cutting skinned mesh renderers including animated meshes while respecting boneweights.
- Optional settings to increase or decrease performance based on the desired mesh result.
- Optimized to run on mobile and VR devices

RAGDOLL UPDATE: Now also cutting ragdolls and separating joints, rigidbodies and colliders automatically!


动态网格切割器是一种高性能的运行时网格切割算法,通过平面相交将网格分割成多个不相交的网格。

亮点:
- 使用多线程异步切割网格,不阻塞主线程。
- 将网格分离成多个不相交的网格,而不仅仅是“左侧”和“右侧”。
- 在保留骨骼权重的情况下,切割带蒙皮的网格渲染器(包括动画网格)。
- 可选设置,可根据所需的网格结果提高或降低性能。
- 针对移动设备和 VR 设备进行了优化

布娃娃更新:现在还可以自动切割布娃娃并分离关节、刚体和碰撞器!


作者 小海盗 发表于 昨天 14:22
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