代码插件 NWH Dynamic Water Physics 2 适配UE5.1流体动力学

代码插件  卡通 场景  UE5.0 



NWH Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.

技术细节
Features:
Fast and easy to set up.
Simulate any object of any shape or size, as long as it has a UStaticMesh.
Simulates both buoyancy and hydrodynamics.
Shape-aware and correct physics behavior that also works underwater.
Heavily customizable physics with runtime-adjustable settings.
Ship controller is included.
Written in C++, well-optimized, fast, and multi-threaded.
Suitable for mobile and desktop applications.
Supported water systems:
Unreal Water (4.26+)
Oceanology
Any flat water
Full C++ source code included.
Blueprint support. No coding is required.

Code Modules:
DWP2
Current Version: 1.0.4 (changelog)
Demo Builds: Win64 (Unreal Water)
Number of Blueprints: 12
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms: Win64, MacOS, and Linux
Supported Target Build Platforms: Win64, Win32, MacOS, Linux, Android, IOS, Switch, Xbox One, PS4


NWH Dynamic Water Physics 2 是一款水体与物体相互作用的模拟器,它使用网格数据来模拟浮力和流体动力学,使其适用于任何形状或大小的物体,无论是移动的还是静止的。

技术细节
特点:
设置快速简便。
模拟任何形状或大小的任何物体,只要它具有 UStaticMesh。
模拟浮力和流体动力学。
形状感知和正确的物理行为,在水下也能工作。
高度可定制的物理,具有运行时可调的设置。
包括船舶控制器。
用 C++ 编写,经过充分优化、快速且多线程。
适用于移动和桌面应用程序。
支持的水系统:
虚幻水 (4.26+)
海洋学
任何平坦的水面
包含完整的 C++ 源代码。
蓝图支持。无需编码。

代码模块:
DWP2
当前版本:1.0.4(更新日志)
演示版本:Win64(虚幻水)
蓝图数量:12
C++ 类数量:6
网络复制:否
支持的开发平台:Win64、MacOS 和 Linux
支持的目标构建平台:Win64、Win32、MacOS、Linux、Android、IOS、Switch、Xbox One、PS4


作者 小海盗 发表于 2025-3-20 15:15:53
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